FAQ:
Why is this Z-CCX so puny?
Guh. The Taldren version of the Z-CCX has 57 power, 4 MIRVS, 6 phGs.. and i
other more normal systems and weapons.. It was demonstrated to me that it could
go around at speed 30, overload all 4 disruptors, and have 5 ECM. NUTS!
57 Total Power
4x Disruptor 4
2x Missle Rack C
6x Phaser G
6x Phaser X
2x ADD 12
4x Drone M
The SFB version of the Z-CCX is much more reasonable for a ship which
recieves a Xtech refit. Additionally, the other Mirak X1 ships added to the
game also don't have gatlings and MIRVs... Uniformity was needed.
So, in this shiplist, I declared the MIRV racks X2-only weapons. This
version of the Z-CCX is going to be it, and the other one will not be
included.
50 Total Power
4x Disruptor 4
4x Missle Rack B
2x Missle Rack C
4x ADD 12
10x Phaser X
I already have some models that I like for different hull classes.
Do I download the smaller pack and then plug the appropriate mod into the proper
folder?
Yes.
Make sure the folders and filenames match.
ie:
step 1 -- figure out what folder and file is used in the shiplist.
B11K: opplus/models/ksbb/ksbb.mod
step2 -- replace the contents of folder opplus/models/ksbb/ with contents of
wanted model package.
(replace contents, or entire folder, whatever.)
step3 -- make sure the filenames match too.
"ksbb.mod" and "ksbb_brk.mod"
step 4 -- load up the game and test it out, in a skirmish or something.
As long as you leave the other files intact, you can replace whatever model y
ou want and still be able to play with everybody else that have OP+ 3.2
Other files in 3.2:
- shiplist.txt
- ftrlist.txt
- shipnames.txt
- strings.txt
- model.siz
Have you included any fan made ships in OP+? Or anything not SFC or SFB approved?
Although there are a FEW exceptions, usually the answer is no, I haven't
included any ships that aren't official material.
Here are the exceptions:
- From a Captain's Log: a few X1 ships. (The DGX types, like the F-DGX, or the K-D5XD..)
- To make sure X1 and X2 era have refitted bases:
- I have X1 BATSs and SBs, but there are no X1 BS SSDs. I made them up. (as of OP+ 3.2)
- There are no X2 (aka Advanced era) units in SFB. I had to "upgrade" the bases to X2 status based on what I saw for the existing X2 SBs that exist in stock OP. (I examined it.. and applied similar changes to other X1 bases.) This creates X2 BSs and BATS, as well as X2 SBs with fighters or PFs.
I only consider official SFB modules as published materials. Captains Logs material is from and for SFB, but isn't 100% official yet.