FAQ:





Why is this Z-CCX so puny?
Guh. The Taldren version of the Z-CCX has 57 power, 4 MIRVS, 6 phGs.. and i other more normal systems and weapons.. It was demonstrated to me that it could go around at speed 30, overload all 4 disruptors, and have 5 ECM. NUTS!
57 Total Power
4x Disruptor 4
2x Missle Rack C
6x Phaser G
6x Phaser X
2x ADD 12
4x Drone M

The SFB version of the Z-CCX is much more reasonable for a ship which recieves a Xtech refit. Additionally, the other Mirak X1 ships added to the game also don't have gatlings and MIRVs... Uniformity was needed.
So, in this shiplist, I declared the MIRV racks X2-only weapons. This version of the Z-CCX is going to be it, and the other one will not be included.
50 Total Power
4x Disruptor 4
4x Missle Rack B
2x Missle Rack C
4x ADD 12
10x Phaser X




I already have some models that I like for different hull classes. Do I download the smaller pack and then plug the appropriate mod into the proper folder?
Yes. Make sure the folders and filenames match.

ie:
step 1 -- figure out what folder and file is used in the shiplist.
B11K: opplus/models/ksbb/ksbb.mod

step2 -- replace the contents of folder opplus/models/ksbb/ with contents of wanted model package.
(replace contents, or entire folder, whatever.)

step3 -- make sure the filenames match too.
"ksbb.mod" and "ksbb_brk.mod"

step 4 -- load up the game and test it out, in a skirmish or something.


As long as you leave the other files intact, you can replace whatever model y ou want and still be able to play with everybody else that have OP+ 3.2

Other files in 3.2:

Have you included any fan made ships in OP+? Or anything not SFC or SFB approved?
Although there are a FEW exceptions, usually the answer is no, I haven't included any ships that aren't official material.
Here are the exceptions:
I only consider official SFB modules as published materials. Captains Logs material is from and for SFB, but isn't 100% official yet.