SFC Sources, packages,
patches and utilities
SFC Sources, packages, patches and utilities
SFC:OP 2552 Patches and Serverkit
About patch 2.5.4.10, 2.5.4.12, 2.5.5.0, 2.5.5.2:
There are 2 hidden features introduced in 25410. This is how you use them.
1- New Arcs. Edit the shiplist and put in these arcs where you want them.
- FALX/FARX -> FAL/FAR + right down rear
- LSRF/RSLF -> LS+RF / RS+LF missing arcs
- RRP/RLP -> Rear plasma arcs good for some tugs and HDWs.
- LR -> L+R arc. Can be found on mythical Tholian Snare weapons.
2- Disable Engine Doubling for all pirates. (Useful for Mods). Add AllowEngineDoubling=0 to the [Network] section of the sfc.ini to disable engine doubling for all pirates.
New in 2.5.5.2:
In 2.5.5.2, more arcs were added:
Resetting your SFC:OP Registry entry for your CD-Key:
The following will cause SFC:OP to re-ask for the CDKey.
- Location: HKLM\\Software\\GameSpy\\CDKeys
- Key: StarfleetCommand2, set to "43", Hex.
Other links on this site:
APIs
These following files are in no way official packages. These files, zipped from my build environments on my harddrive, will not recieve support in any way. I make these files available to solve problems concerning compiling with either or both EAW and OP APIs on the same machine.
SFC1 mission sources
Entire package: SFC1_scripts.zip size: 2.0MB
CoopAce package and sourcecode:
Fests+ installer and sourcecode:
SFC:OP Models Tester
- Standard version, 1 race at a time:
- Complete test version, all models tested in a single run:
- Test all bases' models, all in a single run:
SFC(1) Patches:
SFC:EAW Patches:
SFC:OP Patches:
- CURRENT, 2552:SFCOP_Patch_2500-2552.exe,
SFCOP_Patch_2550-2552.exe
- 2550:SFCOP_Patch_2500-2550.exe,
SFCOP_Patch_25412-2550.exe
- 25412:SFCOP_Patch_2500-25412.exe,
SFCOP_Patch_2538-25412.exe,
SFCOP_Patch_25410-25412.exe
size: 19.4MB, 1.9mb, 1.8mb
- 25410:SFCOP_Patch_2500-25410.exe,
SFCOP_Patch_2538-25410.exe,
size: 19.4MB, 2.1mb
- 2538:SFCOP_Patch_2500-2538.exe,
SFCOP_Patch_2525-2538.exe,
size: 19.4MB, 2.4mb
- 2525:SFCOP_Patch_2500-2525.exe,
SFCOP_Patch_2501-2525.exe,
size: 21.4MB, 10.5mb
EvilDave Missions:
(all files/links here updated on 20040112)
- EAWMissions.zip -- EvilDave missionpack for EAW (updated: 20031001 size: 11mb)
- NW_OPMissions.exe -- Current -- Configurable EvilDave missionpack for OP (updated: 20040810 size: 4.1mb)
- NW_EAWtoOP_Campaigns.zip -- Campaign (.MCT) files for BOTH EAW for OP single-player campaigns AND EvilDave missionpacks. (updated: 20030512 size: 25kb) (for OP only)
- EDMissionSourceCode.zip -- Sources to EvilDave mission packs (updated: 20030228 size: 2.9mb)
Other Mission packages:
SFC Modeling tools
Other/Misc files:
SFC2 Server kits:
Original files available for download:
- SFC:EAW 2036 original files:
- SFC:OP 2525 original files:
- SFC:OP 2538 original files:
- SFC:OP 25410 original files:
- SFC:OP 25412, 2550 and/or 2552 original files:
FireSoul's Screenshots
- woah.JPG, coopace development screenshot before the 32 AI ships limit was introduced. This was taken as proof that the script was now stable.
- 1peace_OP_1.JPG ... Yes, the OP-compiled EAW campaigns work.
- 1peace_OP_2.JPG .... really, they really do run on SFC:OP.
- OhMyESGs.png, .. that was back in the days I was helping MagnumMan test his 'patch of day' for SFC:EAW. The point here was proof that being able to see the ESG ranges of the enemy was visible in a multiplayer game.
- challenge.JPG, Ah memories.. .. I won against a R-CON+ with a ... F-NCL+ ... ?
- coopace-fighters1.JPG, at one point during coopace development, I was tring to get the AI to get free updated fighters. This is a screenshot of the success. (Please note I am running away really really fast.)
- coopace-fighters2.JPG. (THIS is what I was really running away from!)
- double-base-construction.gif, Want to garantee SB construction on a D2 server? It's been a long time since I've done this trick, but maybe this will still work?
- slot_2033.JPG, THIS is the slot bug. I am FireSoul.. I am NOT strafer. bleh.
- tractored_plasma.jpg, I caught this one during OP testing. A plasma was fired at a tractored MIRV. The mirv itself was invisible, this was proof that the object was actually absent: the plasma kept tracking an unhittable object. (Although it looks like a plasma being tractored.)
- where_is_mirv.jpg, past MIRV bugs that had been fixed. Isn't being a tester fun?
- winex-shipedit.png. The EagleEye ShipEdit program runs under WineX.
- winex_sfcop.png. So does SFC:OP. WineX is by TransGaming Technologies, my employer.